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New vegas zombie apocalypse
New vegas zombie apocalypse









new vegas zombie apocalypse

This mod modifies hundreds of exterior cells in the Wasteland worldspace, so to avoid confliction with mods that will inevitably edit the same cells, place this mod early/high in your load order preferably right after your ESM files. If you still think that an honest anomaly relative to your game setup is occuring, send me a private message and I'll help you out. If the zombies do not spawn, try increasing your draw distances and make sure that you have followed all the instructions in the readme. Please do not complain or negatively endorse the mod if you get invisible zombies - I assure you, it is an error on your behalf. Uncheck and delete the file and the Ferals will stop spawning - no further actions are required.

new vegas zombie apocalypse

This mod is directly dependant on its ESP file only. To install, simply place the supplied ESP file in your "Fallout New Vegas/Data" folder. If you cannot open the console, please use this mod to open it: ZombieSymptomTime is the amount of time it takes (in seconds) for infection symptoms (frenzy and health loss) to kick in on an infected individual. ZombieSymptomHealth is whether or not infected invidivuals will lose health by the second. ZombieSymptomFrenzy is whether or not infected invdividuals will frenzy and attack everyone. ZombieRespawnTime is the amount of time before a spawn point can spawn another zombie in seconds. ZombieInfectionChance is the chance of success (as a percentage) when a zombie tries to infect a target. By putting 3, you triple the amount of zombies. So by putting 2, you double the amount of zombies. ZombieAmount controls how many zombies spawn at each spawn point. It does not affect already spawned zombies. Values are 1 = medium, 2 = hard, 3 = insane, other = easy. ZombieDifficulty controls the health and attack damage of zombies. Replace X with a setting and replace Y with a value. Open the console and type (without the quotes):

new vegas zombie apocalypse

So if a human with 1,000 caps is infected and transformed, the zombie will be carrying 1,000 caps.įor installation and help setting up this mod, see more information. When a human is turned into a zombie, the zombie retains the human's inventory. If they die while infected, they will become a zombie.

new vegas zombie apocalypse

The infected will be asymptomatic until up to a minute after infection, when they will frenzy and attack everything. They have a 20% chance to infect non-essential humans (aside from the player) when attacking. The zombies have their own factions, and are hostile to absolutely everything aside from other zombies. Fallout: New Vegas - Zombie Apocalypse ModĮverywhere in the Mojave, there are now zombies.











New vegas zombie apocalypse